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21. Cargo hold, implants, boosts, and skill hard wiring, - in Player Features and Ideas Discussion [original thread]
Out of all the aforementioned, there are no augmentations for any cargo. I figured there would be at least a boost to provide more sophisticated understanding of blocking, bracing, and proper packing of cargo to maximize space utilized by the ca...
- by Deep Nine - at 2015.05.25 22:18:36
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22. Strategic Industrial proposal - The Proletariat - in Player Features and Ideas Discussion [original thread]
Kiddoomer wrote: Frostys Virpio wrote: Instead of making a whole new ship, can't we deal with the Rorqual 1st? I think we need to see the industrial structures of nullsec first, especially the mining drill. Without that I don't see how we...
- by Deep Nine - at 2015.05.25 22:14:55
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23. Mining probes and planet ring mining. - in Player Features and Ideas Discussion [original thread]
+2. This needs examination.
- by Deep Nine - at 2015.05.25 22:13:00
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24. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Kiddoomer wrote: Ok, I already prepare bookmarks for my belts to be able to warp/move and always stay and range and aligned to a celestial/safespot. But if that range is not a real bonus, I don't see any other way to make the OP idea viable wit...
- by Deep Nine - at 2015.05.25 22:12:12
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25. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Deep Nine wrote: Christopher Mabata wrote: Deep Nine wrote: This isent about the mineral market. Anything that has to do with mining is a part of the mineral market, except for gas harvesting and ice mining. You...
- by Deep Nine - at 2015.05.25 22:11:21
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26. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
Quote: Done. repeatedly. No proof of anything, no math done on the numbers given. A deployable is a fully fleshed entity. spawning 70 of them, like with my ships undocking, was sufficient to cause 85% tidi for ~5s while the server caught up. Wi...
- by Deep Nine - at 2015.05.25 22:10:32
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27. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Quote: This put miners so much at rish in highsec, besides the fact that hulk and mackinaw are pretty juicy targets by themselves, that I dont see how a mode that remove the pretty meh defenses we have on mackinaw and hulk (skiff is another sto...
- by Deep Nine - at 2015.05.25 18:03:44
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28. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: Deep Nine wrote: This isent about the mineral market. Anything that has to do with mining is a part of the mineral market, except for gas harvesting and ice mining. You cant separate the two, its impossible. ...
- by Deep Nine - at 2015.05.25 17:58:13
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29. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Deep Nine wrote: James Baboli wrote: Deep Nine wrote: There's no proof it would create massive server lag. Then prove it wouldn't. I could lag out a cluster by undocking in unison before the ISboxer nerf. You mad...
- by Deep Nine - at 2015.05.25 17:57:02
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30. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
This isent about the mineral market.
- by Deep Nine - at 2015.05.25 13:35:26
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31. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Overheating strip/ice/gas harvesters should and could be done via a a ship mode for Exhumers only, perhaps only macks and hulks A suggested penalty would be a reduction in shield capacity and deactivating shield hardeners. Benefits would be faster...
- by Deep Nine - at 2015.05.25 13:32:46
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32. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
Skorn Blacksword wrote: I think these could be worked back in. So long as the damage is small and the explosion radius is big (less damage to small ships), It would not be over powered. A possible solution is: 1. Deploy an object that includes...
- by Deep Nine - at 2015.05.25 13:23:53
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33. Fleet Command Options: Mass Gate and Mass Dock. - in Player Features and Ideas Discussion [original thread]
Quote: we have fleet warp to allow fleets to remain together So would fleet gate and fleet dock.
- by Deep Nine - at 2015.05.25 04:03:43
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34. Strategic Industrial proposal - The Proletariat - in Player Features and Ideas Discussion [original thread]
+1.
- by Deep Nine - at 2015.05.25 00:16:10
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35. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Deep Nine wrote: James Baboli wrote: Deep Nine wrote: There's no proof it would create massive server lag. Then prove it wouldn't. I could lag out a cluster by undocking in unison before the ISboxer nerf. You m...
- by Deep Nine - at 2015.05.25 00:14:59
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36. Overheating Ice/Gas/Ore Havesters. - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Deep Nine wrote: Reaver Glitterstim wrote: Iain Cariaba wrote: Panty Stocking wrote: required for my support: overheating affects RANGE of strip miners only If you take the time to scout your belts before yo...
- by Deep Nine - at 2015.05.25 00:13:25
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37. ORE faction mining crystals. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Iain Cariaba wrote: Deep Nine wrote: Could T3 crystals be a possible suggestion? No. How would T3 crystals make sense? t3 is adaptable, crystals are a set focused thing. A universal crystal for all types. It bu...
- by Deep Nine - at 2015.05.25 00:12:37
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38. Strategic Industrial proposal - The Proletariat - in Player Features and Ideas Discussion [original thread]
It needs to be refined. But it is a good idea. You should stay on it.
- by Deep Nine - at 2015.05.24 19:09:06
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39. Fleet Command Options: Mass Gate and Mass Dock. - in Player Features and Ideas Discussion [original thread]
At what point would these suggested options become viable?
- by Deep Nine - at 2015.05.24 19:08:00
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40. Fixing Mines. - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Deep Nine wrote: There's no proof it would create massive server lag. Then prove it wouldn't. I could lag out a cluster by undocking in unison before the ISboxer nerf. You made the claim, as your basis for not having...
- by Deep Nine - at 2015.05.24 19:07:13
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